R.E.P.O.
An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.
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R.E.P.O. is an online co-op horror game featuring physics, proximity voice chat and scary monsters. You and up to 5 friends can venture into terrifying environments to extract valuable objects using your physics-based grabbing tool.
Even the monsters are affected by Newton's law of gravity!
Under the employ of a mysterious computer intelligence. It is your job to locate, transport and extract valuable items from the haunted remains of a long lost humanity.
...but know when to stay quiet.
Transport anything from heavy pianos to fragile ceramics and use teamwork to make sure that the precious cargo will safely reach its destination.
Robotic enhancements increase your chances!
Use your hard earned cash [SURPLUS] to purchase upgrades and weapons from your heartless [GENEROUS] creator.



System Requirements
- OS: Windows 10
- Processor: Core i5 6600
- Memory: 8 GB RAM
- Graphics: GTX 970
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Windows 11
- Processor: Intel Core i7 8700
- Memory: 8 GB RAM
- Graphics: GTX 1070
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 1 GB available space
Alright, let’s dissect this tragicomic attempt at pretending you’re ready for R.E.P.O., a game that’s basically the lovechild of Dark Souls and a Kafka novel if it was raised by a rogue AI. You’ve dumped what I can only assume was a cry for help into Marvel Rivals, a game where ‘strategy’ involves pressing Q to win and ‘achievements’ are handed out like participation trophies at a daycare. Congrats on unlocking 'Thumbs Up'—truly, the pinnacle of human accomplishment. R.E.P.O., though? It doesn’t care about your 12 shiny Marvel badges. It’s a bleak, punishing sandbox where 'achievements' are things like 'Survived 10 Minutes Without Crying' and 'Figured Out What the Hell the Plot Is.' You’ve mastered the art of hero-swapping in a game where teamwork is optional and lore is a loading screen footnote. Meanwhile, R.E.P.O. demands you actually *think*—its mechanics are a labyrinth of permadeath, sanity meters, and crafting systems that make Factorio look like Tic-Tac-Toe. Let’s not even talk about difficulty. Marvel Rivals lets you respawn like a TikTok trend; R.E.P.O. laughs at your corpse and sells your save file to a rival player. And oh, the *story*! Marvel’s narrative depth is a puddle compared to R.E.P.O.’s existential dread simulator, where every NPC monologues like a philosophy dropout and your choices matter so much the game gaslights you for making them. You’ve also dabbled in Don’t Starve Together for 21 whole minutes—probably just long enough to starve—and Black Desert for zero, which tells me you’re either allergic to grind or just respect your time. Too bad R.E.P.O. is both grind *and* a time-loop nightmare. It’s like if Stardew Valley married Silent Hill and their therapist recommended mutual destruction. Your Steam history screams 'I need constant dopamine hits,' but R.E.P.O. trades those for existential crises and a soundtrack that’s just a loop of someone sighing. Good luck, champ. You’ll need it.
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Alright, let’s dissect this *masterpiece* of a Steam library to see how it aligns with R.E.P.O., the latest indie darling that’s either a transcendent genre-defying experience or a pretentious dumpster fire, depending on which terminally online critic you ask. First off, the user has logged enough hours in Team Fortress 2 to reenact the entire Hundred Years’ War, yet boasts zero achievements. This screams either a bot farm operator or someone who unironically thinks hat-simulator metas are peak gaming. Either way, R.E.P.O.’s ‘innovative’ blend of permadeath and spreadsheet management will either cure their addiction to digital cosmetics or send them screaming back to their 2Fort safe space. Then there’s Yakuza 0 and Kiwami, where they’ve collected achievements like Kiryu collects unresolved trauma. Completing every substory and minigame? Congrats, you’ve mastered the art of virtual adulting. R.E.P.O.’s ‘narrative depth’—a euphemism for lore buried under 17 layers of cryptic item descriptions—might appeal to this completionist streak, but good luck finding a cabaret club manager mini-game to distract from the existential dread of its roguelike grind. Assassin’s Creed Origins and Shadow of War? Oh, look, it’s the ‘I’ll 100% this open-world checklist before my midlife crisis hits’ starter pack. R.E.P.O.’s ‘revolutionary’ non-linear progression—read: procedurally generated corridors—will feel either refreshingly unshackled or like Ubisoft vomited a season pass into a blender. And Mad Max? 4,311 minutes of vehicular manslaughter suggests they’re primed for R.E.P.O.’s ‘dynamic vehicle combat system,’ which is just Mad Max with worse optimization and a synthwave soundtrack. But let’s talk Idle Champions. *Idle. Champions.* A game where progress happens while you’re asleep. R.E.P.O.’s ‘strategic pacing’—a polite way to say ‘grind so slow it makes tectonic plates look twitchy’—might feel like a natural evolution. Or, more likely, remind them that touching grass is still an option. Marvel’s Avengers? Ah, the sunk-cost fallacy simulator. R.E.P.O.’s ‘live-service elements’ (i.e., unfinished core gameplay masked by roadmap promises) will either feel like coming home or trigger PTSD flashbacks to grinding for Hawkeye’s fourth reskin. Arcade Paradise’s laundry-management meta and Just Cause 3’s ‘destroy everything’ ethos? Classic duality of a gamer who both craves zen chores and unhinged chaos. R.E.P.O. tries to split the difference with ‘structured chaos’—a fancy term for janky physics and half-baked base-building. Good luck with that. TL;DR: This library is a museum of commitment issues, oscillating between hyperfixation and existential despair. R.E.P.O. will either be their new personality or gather digital dust next to ‘Marvel’s Avengers’—a monument to hope over experience.
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Alright, let’s talk about why R.E.P.O. might be your next *brilliant* life choice or another digital paperweight in your Steam graveyard. Based on your library, you’ve got a *thrilling* resume of games where you’ve apparently mastered the art of not playing them. Party Hard? Zero minutes. Factorio Demo? Zero. The Tenants? Big Ambitions? All those achievement badges screaming 'Bronze' like you’re collecting participation trophies for capitalism simulator roleplay. But hey, at least you unlocked 'Dirty Floors - Bronze'—congrats on your virtual janitorial excellence. R.E.P.O., a game presumably about bureaucratic hellscapes or dystopian paperwork (because who doesn’t love spreadsheets with lasers?), might *theoretically* align with your passion for managerial masochism. But let’s be real: R.E.P.O. probably demands more focus than your attention span for A Short Hike, a game you also didn’t finish. The game’s mechanics? Imagine Factorio’s conveyor belts but with existential dread. Its difficulty? Dark Souls for Excel warriors. Your track record of abandoning demos and hoarding low-tier achievements suggests you’ll rage-quit when R.E.P.O. asks you to 'optimize resource allocation' without a 'Bronze' sticker for trying. And don’t get me started on your Emergency achievement—'Bed of Roses'? More like 'Bed of Alt+F4.' The only thing you’ve consistently completed is the tutorial for commitment issues. R.E.P.O. isn’t a game; it’s a lifestyle. You’ll either become its Glitch Pope or its Refund Messiah. Place your bets.
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Ah, R.E.P.O. - the game that makes 'corporate synergy' sound like a threat and spreadsheets look like Dark Souls boss fights. Let's analyze how this bureaucratic nightmare aligns with your proven ability to turn gaming into white-collar punishment. Your 17,426 minutes in CS:2 reveal masochistic tendencies better suited to maintaining TPS reports than tactical shooting. Dead by Daylight's 47 achievements (including 'Adept Nea' - because clearly, escaping eldritch horrors wasn't masochism enough) suggest you'd thrive under R.E.P.O.'s achievement system where 'Excellence in Paperclip Allocation' counts as endgame content. The game's 'innovative' mechanics of balancing sanity meters and stapler inventories will feel eerily familiar to anyone who's survived Hitman's 5,125-minute ballet of disguises and accidental chandelier murders. R.E.P.O.'s procedural generation of existential dread mirrors Forza Horizon 4's endless seasons of car collecting, except here you collect existential crises and passive-aggressive emails from NPC supervisors. Difficulty-wise, it's easier than explaining your Steam library to a therapist but harder than surviving PUBG's 1,158 minutes of camping simulators. The real question isn't whether you'll buy it - your 7,557-minute Dead by Daylight grind proves you'll tolerate anything labeled 'progression system' - but whether R.E.P.O. can out-cringe your current portfolio of trauma simulators. Pro tip: The 'Digital Saint' achievement for surviving 100 virtual staff meetings makes Dark Souls' 'The Dark Soul' look like participation trophy.
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Alright, let’s dissect this poor soul’s compatibility with R.E.P.O., a game that’s probably about as fun as debugging a spreadsheet while your coffee goes cold. First off, their Steam library screams 'I have a PhD in micromanagement and a minor in masochism.' Cities: Skylines II? Oh, look at you, the digital Robert Moses who thinks zoning laws are personality traits. R.E.P.O.’s 'innovative' resource management mechanics will feel like a toddler’s finger-painting session compared to your 16276-minute symphony of traffic optimization. But wait—R.E.P.O. also has *narrative choices*. You know, that thing you avoided in Dragon’s Dogma 2 by speedrunning every cutscene to get back to yeeting goblins off cliffs? Yeah, good luck pretending to care about moral ambiguity when your brain is wired to min-max sewage systems. And let’s not forget Overcooked, where you learned that teamwork is just yelling 'FIRE!' until someone hands you a virtual extinguisher. R.E.P.O.’s co-op mode will be a revelation: imagine coordinating heists instead of arguing about who forgot the tomatoes. But here’s the kicker: R.E.P.O. has achievements that aren’t just participation trophies like 'My First City' or 'Trying Something New' (Wallpaper Engine, really?). No, these are 'Eat Your Ethics' tier unlocks that require actual critical thinking—a concept foreign to someone who unironically grinded 7 Days to Die’s 'Fit as a Fiddle' while ignoring the plot like it’s a pop-up ad. The game’s difficulty? Let’s just say if R.E.P.O. were a Cities: Skylines disaster scenario, your save file would be a smoldering crater labeled 'Hubris.' You’ll rage-quit faster than a Counter-Strike 2 matchmaking lobby when you realize its 'innovative permadeath' isn’t a metaphor. But hey, at least the price tag won’t hurt as much as realizing you’ve spent a small fortune on DLCs for a game where your greatest achievement is 'Royal Flush' (toilet pun intended).
”Alright, let’s dissect this masochistic love affair with Borderlands and Total War to see if R.E.P.O. stands a chance. You’ve clearly built a shrine to loot explosions and medieval Excel spreadsheets, grinding through Borderlands 2 like it’s a part-time job and simping for Total War’s tactical diaper changes. R.E.P.O., a game allegedly about [insert vague buzzwords: 'procedural narratives,' 'dynamic difficulty,' 'existential dread'], sounds like it was designed by an AI trained on Hideo Kojima’s grocery lists. But hey, your achievement list reads like a CV for Stockholm Syndrome—'Completionist,' 'World Traveler,' 'Did It All'—so maybe you’ll brute-force your way through R.E.P.O.’s inevitable 'philosophical' crafting system. Let’s not ignore the 50+ Borderlands 3 achievements unlocked in 2024 alone, which scream 'I paid $60 for a 'Vault Hunter Superior' title card and a dopamine drip.' R.E.P.O.’s 'innovative' mechanics? Probably just a reskinned 'press F to contemplate mortality' minigame. But sure, your addiction to checking boxes aligns perfectly with its 'collect 10 existential crises' side quests. Meanwhile, your Total War playtime suggests you enjoy yelling 'DEUS VULT' at spreadsheets for 500 hours, so R.E.P.O.’s 'strategic depth'—read: menus within menus—might feel like home. Just don’t expect the game’s 'groundbreaking' story to compete with Borderlands’ Shakespearean wit ('Cute Loot' achievement unlocked, lol). TL;DR: You’ll hate-play R.E.P.O. for 300 hours, 100%-ing its 'deeply meaningful' achievements while complaining on Reddit that it’s 'not as good as BL2.'
”
Alright, let’s dissect this poor soul’s compatibility with R.E.P.O., a game that probably exists solely to mock humanity’s addiction to digital suffering. First off, their Steam library reads like a CV for Stockholm Syndrome: Destiny 2 (59k minutes), Team Fortress 2 (28k minutes), Monster Hunter: World (19k minutes). These are games that demand you grind until your soul evaporates, which suggests they’d happily lick a cheese grater for a 0.3% damage boost. R.E.P.O., with its alleged 'innovative mechanics,' is either a) a dopamine slot machine disguised as a game, or b) a Kafkaesque nightmare where progress is a myth. Either way, our subject here is primed for disappointment. Let’s talk achievements. Destiny 2’s 'Ikora’s Protégé' and TF2’s 'Doctor Assisted Homicide' scream 'I have a PhD in button-mashing.' But R.E.P.O.’s achievements? Probably named 'Congratulations, You Wasted 40 Hours' or 'Error 404: Fun Not Found.' The sheer volume of TF2’s medic/pyro milestones suggests they enjoy roles where they either heal teammates or burn them alive—perfect for a game where the only winning move is to uninstall. Monster Hunter: World’s crown achievements? Oh, you sweet summer child. R.E.P.O. won’t give you shiny hats for killing the same dragon 300 times. It’ll just gaslight you into thinking the dragon was your friend all along. Gameplay-wise, R.E.P.O. is rumored to combine the tactical depth of a rock-paper-scissors tournament with the pacing of a DMV line. Our user’s history of tolerating Destiny’s 'content' droughts and Payday 2’s 'stealth' mechanics (read: shooting cops until the game forgets you’re there) means they’ll endure anything, but R.E.P.O.’s 'unique' difficulty curve—likely a vertical cliff made of razor blades—will have them rage-quitting faster than a Soulsborne player facing a tutorial boss. Story? What story? If R.E.P.O. has one, it’s probably scrawled in Comic Sans on a napkin. Meanwhile, Terraria’s 'Torch God' and MHW’s 'Sapphire Star' prove this user enjoys narratives with the emotional complexity of a toddler’s crayon drawing. They’ll be too busy deciphering R.E.P.O.’s lore—a haiku written by a malfunctioning AI—to notice they’ve been playing a screensaver for six hours. Price-wise, they’ve funded enough AAA microtransactions to buy a small island. R.E.P.O.’s $40 tag is a rounding error in their Steam budget. But beware: This game’s 'replay value' might involve staring at a 'Game Over' screen that says 'Try Again? (Y/N)' for eternity. In conclusion, R.E.P.O. will either be their new abusive relationship or a $40 lesson in humility. Either way, their therapist’s getting a new boat.
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Alright, let’s dissect why R.E.P.O. might as well be a cursed artifact in your Steam library. Your collection reads like a graveyard of abandoned AAA titles—Jedi Academy with zero Force usage, Alan Wake without a single flashlight flicker, and Arkham Origins where you never even threw a punch. It’s like you’re speedrunning the 'Purchase Regret%' category. R.E.P.O., a game allegedly about hacking dystopian bureaucracies, demands patience, tactical depth, and a masochistic love for deciphering lore spread across 47 in-game wikis. Meanwhile, your play history suggests you’d rather juggle live wires than read a tutorial. The game’s 'innovative' mechanics? Think Papers, Please meets a spreadsheet simulator, but with fewer explosions than DOOM (which you also didn’t play). Your trophy cabinet? Emptier than a Bethesda launch week promise. R.E.P.O.’s achievements require mastering nested skill trees and unscripted narrative forks—concepts as foreign to you as 'beating a boss fight' or 'opening the pause menu.' And let’s not ignore the elephant in the room: difficulty. R.E.P.O. doesn’t hold your hand; it slaps it with a ruler and demands you calculate tax codes mid-stealth sequence. Your catalog of cinematic mid-tier action games (Ryse, Sleeping Dogs) suggests you prefer QTE-driven power fantasies over cerebral suffering. Even LEGO Pirates, the pinnacle of low-stakes gaming, couldn’t tempt you to click 'start.' R.E.P.O. isn’t a game—it’s a part-time job with worse pay. The only thing you’ll unlock here is an existential crisis.
”Ah, let’s dissect why you’ll adore R.E.P.O., the hypothetical stealth-strategy-puzzle-lore-pretending-to-be-a-game that’s as coherent as a GTA Online lobby at 3 AM. You’ve sunk 6,538 minutes into Batman: Arkham Knight, the game where you beat up clowns while cosplaying as a billionaire with parental issues. But fear not! R.E.P.O. swaps Gotham’s gritty streets for a labyrinth of menus so convoluted, even the Riddler would quit and refund. The game’s ‘innovative’ mechanics involve clicking through dialogue trees that loop like a Skyrim guard’s dialogue, paired with a ‘stealth’ system so broken, you’ll wish for a glitched-out Assassin’s Creed Unity crowd to hide in. But hey, at least you’ll unlock achievements like ‘Existential Crisis Simulator’ and ‘Ctrl+Alt+Del Champion’—because nothing says accomplishment like surviving a tutorial longer than the entirety of Firewatch’s plot. Unlike Assassin’s Creed IV: Black Flag, where you pirated ships like a maritime influencer, R.E.P.O. offers the thrill of spreadsheet management disguised as ‘resource allocation.’ You’ve 100%’d Arkham Knight’s achievements? Cute. R.E.P.O. mocks your completionist Stockholm Syndrome with achievements like ‘Clicked All Buttons (Except The Fun One)’ and ‘Masochist’s Merit Badge.’ And while Middle-earth: Shadow of Mordor let you dominate orc captains, R.E.P.O. lets you dominate… loading screens. It’s Dark Souls for Excel enthusiasts—if FromSoftware replaced bonfires with CAPTCHA puzzles.
”Alright, let’s dissect this masochistic portfolio to see if R.E.P.O. stands a chance. First off, your Steam library reads like a FromSoftware shrine—Elden Ring, Sekiro, Dark Souls III—all meticulously 100%’d like you’re collecting trauma tokens. You’ve clearly mastered the art of dying gloriously to bosses with names that sound like rejected heavy metal band logos. But R.E.P.O.? It’s a tactical squad-based shooter where ‘git gud’ means *not* yeeting yourself at enemies for the 182nd time. Imagine a world where patience and teamwork matter more than memorizing attack patterns. Terrifying, right? Your achievement list screams ‘I solo’d Malenia while sleep-deprived,’ but R.E.P.O. demands you coordinate with AI teammates dumber than Dark Souls NPCs. Good luck herding those cats.\n\nThen there’s the narrative whiplash. You’ve endured Elden Ring’s lore delivered via cryptic item descriptions and Sekiro’s ‘plot’ that’s basically ‘stab everyone, ask questions never.’ R.E.P.O. allegedly has *actual dialogue trees* and mission briefings longer than ‘kill thing, get MacGuffin.’ Your attention span for storytelling seems to peak at ‘vague old man mutters about flames,’ so prepare for existential dread when faced with coherent plot points.\n\nDifficulty-wise, R.E.P.O.’s ‘challenge’ comes from managing resources and permadeath, not pixel-perfect dodges. You’ll miss the comfort of bosses with attack delays longer than a Netflix subscription cancellation. And achievements? Forget ‘Legendary Armaments’—here, you’ll earn gems like ‘Didn’t Accidentally Nuke the Squad (Bronze).’ Your completionist psychosis will short-circuit when trophies require tactical restraint instead of ritualistic boss genocide.\n\nIn the grand tradition of Reddit armchair analysis: R.E.P.O. is the anti-you. It’s the kale smoothie to your deep-fried Soulsborne doughnut. But hey, maybe getting kicked in the ego by a game that doesn’t care about your parry skills will be… refreshing? Or you’ll refund it faster than a Bloodborne PC port rumor. Either way, the schadenfreude will be delicious.
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