Schedule I
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Alright, let’s dissect this trainwreck. Our subject here has clearly dedicated their mortal existence to looter-shooters and spreadsheet simulators, with Borderlands 2 devouring 74,993 minutes of their lifespan—roughly equivalent to binge-watching the entire MCU while farming for a perfect Conference Call. The achievement list reads like a CV for a professional vault hunter: 'Completionist,' 'World Traveler,' 'Decked Out,' and enough 'Explorer' badges to suggest they’ve mapped Pandora more thoroughly than Google Earth. Meanwhile, Total War: MEDIEVAL II sits there with 57,452 minutes and zero achievements, which is either a glitch or proof they spent a literal medieval age autoresolving battles while microwaving Hot Pockets. Now, let’s talk Schedule I. This hypothetical game supposedly blends rogue-lite permadeath with a tax-evasion simulator and a rhythm-based dating minigame. Our hero’s profile? A Borderlands completionist who thinks 'difficulty' is a DLC they haven’t bought yet. Schedule I’s 'innovative' mechanic of losing 80% of your progress if you fail to harmonize with a sentient kazoo during boss fights? Yeah, that’ll pair beautifully with someone whose idea of 'challenge' is farming Tubby Skags for a 0.0001% drop rate shotgun. Their Total War hours scream 'I enjoy tactical depth,' but Schedule I’s 'tactics' involve memorizing procedurally generated IRS tax codes while dodging TikTok dance emotes. And let’s not forget the narrative: Borderlands’ 'lol randumb' humor has rotted their brain into expecting 'plot' to be a series of meme references. Schedule I’s 'story' is a Kafkaesque allegory about corporate dystopia narrated by an AI trained on IRS audits. Good luck with that tonal whiplash. Achievements? This user unlocked 'Completionist' in Borderlands GOTY by doing every side quest, but Schedule I’s achievements include 'Filed Taxes on Time (Without Crying)' and 'Survived a Meeting with HR'—true tests of endurance. TL;DR: This is like recommending Dark Souls to someone whose gaming resume is 'I 100%’d Disney Dreamlight Valley.' The only thing they’ll be looting here is the refund button.
”
Alright, let’s dissect this masochistic portfolio of digital time-sinks. Our subject here has a *staggering* obsession with MMOs and live-service grindfests that would make even the most dedicated Korean e-sports athlete question their life choices. Guild Wars 2 at 300k+ minutes? That’s not a game—that’s a second marriage. And let’s not ignore the *Once Human* and *NARAKA: BLADEPOINT* stats, which scream 'I enjoy being emotionally abused by battle passes and RNG loot systems.' The real kicker? The achievement list for NARAKA reads like a CVS receipt, yet somehow they’ve managed to unlock achievements dated in ***2025***. Either this person’s a time traveler, or they’ve perfected the art of Stockholm syndrome with early-access betas. Now, let’s talk Schedule I. If this mystery title is another live-service hellscape with 'innovative' daily quests and a 'dynamic' cash shop, congratulations—you’ve found your soulmate. But if it’s a tightly crafted single-player experience demanding actual skill or narrative engagement? LOL. This user’s play history suggests they’d rather chew glass than endure a game without infinite progression bars. Their Infinitode 2 obsession (9k minutes?!) reveals a brain hardwired for tower defense spreadsheets, not adaptive challenges. And let’s not forget the *Achievement Illiteracy* on display: 20+ achievements in Hero’s Land but zero in GW2? Priorities, people. Schedule I’s success here hinges entirely on whether it can replicate the dopamine drip of watching numbers go up while demanding the strategic depth of a cookie clicker. Spoiler: It probably can’t.
”Alright, let’s dissect this masochistic symphony of spreadsheets and suffering you call a gaming portfolio. You’ve got **Total War: WARHAMMER III** devouring your lifespan like a Chaos God at an all-you-can-eat buffet, **Monster Hunter: World** where you’ve clearly married your Palico, and **ELDEN RING**, which you’ve beaten so thoroughly it’s basically Elden *Wrecked*. Oh, and **Divinity: Original Sin 2**? Please, your obsession with tactical micromanagement is so intense, even Larian Studios would tell you to touch grass. The target game, whatever it is, better involve a PhD in macroeconomics, a tolerance for rage-quit-induced drywall repairs, and a shrine to FromSoftware’s design team—or you’ll dismiss it like a casual playing *Stardew Valley* on 'very easy.' Your achievements? Let’s just say you don’t 'complete' games so much as perform a hostile corporate takeover of their content. Unlocking 'Celestial City Secured' in Total War? That’s not a victory—that’s a cry for help wrapped in a spreadsheet. And **Elden Ring**’s 'Age of the Stars' ending? Congrats, you’ve officially out-flexed the sun. The target game’s 'features'—assuming it’s another soul-crushing strategy-RPG hybrid—will either be your next 50,000-minute hyperfixation or a disappointment so profound it’ll make *Anthem* look polished. You’re the kind of player who’d unironically describe 'fun' as 'optimizing supply lines at 3 AM,' so unless this game requires a sacrificial offering of sleep and social contracts, it’s already dead to you. Also, your **Mass Effect Legendary Edition** playtime suggests you’ve romanced Garrus so many times, the Council’s considering a restraining order. But hey, at least you’re consistent: if a game doesn’t have a skill tree deeper than the Mariana Trench, you’ll drop it faster than a hot potato in a Soulsborne boss fight.
”
Alright, let’s dissect this tragicomic masterpiece of a gaming profile. First off, the fact that you’ve unlocked 30+ achievements in *Left 4 Dead 2* but somehow managed to clock zero playtime is either a glitch in the Matrix or proof you’ve mastered the art of idling while your cat walks on the keyboard. The sheer variety of achievements—from dismembering zombies to escorting garden gnomes—suggests you’ve got the attention span of a caffeinated squirrel, bouncing between chaos and absurdity. But hey, at least you’ve got *GNOME ALONE*, the pinnacle of gaming accomplishment, which probably took more patience than your entire *Portal 2* co-op stint where you rage-quit after realizing companion cubes have more emotional depth than your IRL friendships. Speaking of *Portal 2*, unlocking *You Monster* while leaving 90% of the achievements untouched is peak 'I watched a YouTube walkthrough' energy. Let’s not even mention *Spec Ops: The Line* and *Homefront* sitting there like untouched salad bars at a BBQ—bold choices for someone who clearly prefers their trauma served via zombie hordes rather than existential guilt. Now, *Schedule I*—a game presumably about bureaucratic hell or spreadsheet simulators—demands a player who thrives on tedium, strategic masochism, and the ability to endure mechanics drier than a *Civilization VI* diplomacy screen. Your track record? You’ve got the focus of a *Roguelike Floor 1 CEO* (dying to the first boss repeatedly) and the narrative commitment of a *Lore-Skipping Fanfic God*. The only thing slower than your *Warhammer 40k* progress is your realization that buying games doesn’t equate to playing them. *Schedule I*’s 'features'—if we can call them that—will either break you like a *Soulsborne Cartographer* lost in a hallway or bore you into becoming a *Refund Messiah*. Either way, your achievement list screams 'I love pain, but only in bite-sized, memeable chunks.' Good luck pretending spreadsheets are fun.
”
Alright, let’s dissect why *Schedule I*—the hypothetical lovechild of a tax audit and a Soulslike—might just be the digital equivalent of Stockholm Syndrome for our dear user here. Judging by their Steam library, which reads like a CV for masochism (Left 4 Dead, Warframe, PUBG, Dead by Daylight—seriously, do you people even *know* what sunlight is?), *Schedule I*’s alleged 'innovative' blend of permadeath, spreadsheet-based crafting, and 'dynamic' difficulty (read: RNGesus hates you) could either be a spiritual awakening or a $60 lobotomy. Let’s start with mechanics. *Schedule I* boasts 'cooperative synergy' requiring 'precise team coordination,' which, given this user’s 148,274 minutes in Left 4 Dead, sounds like Tuesday. But here’s the twist: *Schedule I* replaces zombies with sentient IRS agents who audit your loot mid-fight. You think grinding Warframe’s MR30 was tedious? Try filing virtual tax forms while a Cloaker cosplaying as Elon Musk yeets a spreadsheet at your skull. The user’s 'ZOMBIE GENOCIDEST' achievement suggests they’ll either dominate this or rage-quit into a new dimension. Difficulty? Oh, *Schedule I*’s devs proudly claim it’s 'Dark Souls meets Excel,' which is code for 'the tutorial boss is a CPA with a rocket launcher.' Our user’s 'LEGENDARY SURVIVOR' badges in Dead by Daylight hint they’re no stranger to suffering, but *Schedule I*’s 'roguelike' progression—where dying deletes your save and emails your Steam friends a screenshot of your failure—might finally break them. Story? What story? *Schedule I*’s 'narrative' is scribbled on a napkin by a dev who once heard the word 'lore' at a Starbucks. Compared to Warframe’s convoluted space opera or Hunt: Showdown’s atmospheric dread, *Schedule I*’s plot is a Post-it note that says 'you’re trapped… for tax evasion :)'—a bold choice, really. Achievements? The user’s 76 unlocked Left 4 Dead achievements (including 'CR0WND' for headshotting a Tank mid-yeet) prove they’ll chase arbitrary goals like a caffeinated squirrel. *Schedule I*’s 'Form 1040 Completionist' achievement, requiring 500 hours of inventory management, is either their destiny or a cry for help. Let’s not forget the 'community-driven economy,' where players trade virtual deductibles. Because nothing says 'fun' like simulating a part-time job. In conclusion: *Schedule I* is the gaming equivalent of a participation trophy from hell. But hey, if our user can survive Payday 2’s 'Stealth is Optional' meta and Vermintide 2’s rat-pocalypse, maybe they’ll ironically 'enjoy' this. Or they’ll finally touch grass. Either way, it’s content.
”Alright, let’s dissect this tragicomic library with the surgical precision of a Steam review written by someone who’s played 2 minutes of the tutorial. Schedule I—whatever the hell that is—better brace itself for a compatibility check with this user’s *stellar* portfolio. Starting with Portal 2: 0 minutes. Zero. As in, 'I bought this because Reddit told me to, but actually solving puzzles? Nah, I’d rather stare at a companion cube-shaped void in my soul.' Then there’s Railroad Tycoon 2, a game where you build empires, but our hero here built exactly *nothing*, which is either a meta-commentary on capitalism or proof that spreadsheets trigger their fight-or-flight response. DARQ? More like DARK, because they’ve clearly never seen the light of a completed indie gem. The Lion’s Song? A narrative masterpiece they’ve ignored harder than a 'Skip Dialogue' button. And PAYDAY 2—oh, the crown jewel! One achievement unlocked, which translates to: 'I played for 13 minutes, shot a cop, then uninstalled to make room for another free-to-play disappointment.' Schedule I’s 'features' (whatever they are) would need to include a 'refund simulator' and 'existential dread management' to resonate here. The only 'achievements' this user unlocks are in the art of abandoning games faster than a Bethesda launch. Their gameplay style? A chaotic blend of 'impulse buy' and 'commitment issues,' seasoned with the strategic depth of a mobile ad. If Schedule I requires patience, skill, or basic attention spans, this user’s matchability is lower than their chances of finishing a tutorial.
”
Ah, the sacred ritual of dissecting another gamer’s digital footprint to determine if they’re worthy of the mythical *Schedule I*. Let’s begin with the obvious: this user’s Steam library is a shrine to masochism. We’re talking about someone who’s sunk enough hours into *Monster Hunter Rise* to forge a sword from their own tears, then used it to slay the concept of sunlight. Their achievement list reads like a CV for a professional sufferer—'Apex Shortsword,' 'Tempestuous Triumph Scroll,' 'Gold Crown Plaque'—all trophies that scream, 'I’ve forgotten what grass looks like.' And yet, here they are, eyeing *Schedule I* like it’s a cozy nap. Spoiler: It’s not. It’s the kind of game that laughs at your 'git gud' stickers and asks, 'But can you git *existential*?' Let’s not ignore their dalliances with *Elden Ring* and *Monster Hunter: World*, games where 'fun' is code for 'repeatedly headbutting a brick wall until it apologizes.' These titles demand the patience of a saint and the reflexes of a caffeinated squirrel—qualities *Schedule I* will exploit like a loot box. The user’s *Terraria* and *ARK* stats? Pure Stockholm syndrome. They’ve built castles in pixel hell and tamed dinosaurs that probably filed restraining orders. But *Schedule I* isn’t about building or taming. It’s about unraveling. Its 'gameplay' involves deciphering Kafkaesque UI menus while a nihilistic narrator asks why you bother. The 'story' is a choose-your-own-adventure book where every ending is 'you die, and the universe shrugs.' Difficulty? Imagine *Dark Souls* crossed with a tax audit. Achievements? The only trophy here is 'Existential Clarity,' unlocked when you accept that joy is a lie. Yet, against all reason, this user might thrive here. Their *Baldur’s Gate 3* stats reveal a love for narrative quagmires and decisions that haunt you like a bad tattoo—perfect for *Schedule I*’s 'plot' that’s less 'story' and more 'a cry for help written in hex code.' The *Muse Dash* hours? A red herring. Rhythm games are for mortals; *Schedule I*’s soundtrack is just ambient screaming. Verdict: This masochistic completionist will 'enjoy' *Schedule I* the way a moth enjoys a flamethrower. Godspeed, you beautiful disaster.
”Alright, let’s talk about how this user’s Steam library is basically a graveyard of commitment issues and questionable life choices. Marvel Rivals? 13,022 minutes? Wow, someone really enjoys pressing buttons until their screen lights up with 'Victory' pixels. With achievements like 'Thumbs Up' and 'Assemble!', it’s clear they’ve mastered the art of herding cats in team-based chaos. But hey, at least they’ve proven they can follow a meta like a sheep to slaughter. Palworld’s 8,810 minutes scream 'I wanted Pokémon but with existential dread and unpaid labor.' Unlocking 'Astral Sovereign' and 'Legendary Celestial Dragon' suggests they’ve built an empire on the backs of enslaved Pals, which—congrats? Detroit: Become Human’s 6,670 minutes of 'SURVIVORS' and 'WE ARE FREE' trophies? Oh, look, a walking empathy algorithm who thinks pressing X to Jason made them a philosopher-king. The Witcher 3’s 5,684 minutes and 'Gwent Master' reveal a person who abandoned saving the Continent to play fantasy UNO. Balatro’s 5,618 minutes and 'Completionist+'? Congrats on spending half a year simulating a gambling addiction without the dopamine. Hogwarts Legacy’s 4,735 minutes of 'The Defender of Dragons'—because nothing says 'magical education' like cosplaying as a medieval SWAT team. Shadow of War’s 3,433 minutes and 'Nemesis'? Ah yes, the eternal loop of 'dominate orc, get betrayed, repeat'—a perfect metaphor for their Steam backlog. Lost Lullabies’ cryptic Morse code achievement '- .... .- -. -.- / -.-- --- ..-'? Either a cry for help or proof they’ve memorized the entire ASCII table. Now, how does Schedule I fit into this circus? If it’s a soul-crushing grindfest with achievements named 'Touch Grass' and 'Sunlight? Never Heard of Her,' they’ll 100% it while complaining on Reddit about burnout. If it’s a narrative-driven walking simulator, they’ll refund it faster than you can say 'Lore-Skipping Fanfic God.' The real question is: Does Schedule I require attention spans longer than a TikTok clip? If yes, RIP. If no, take my money—but not really, because Steam sales have already bankrupted them.
”
Alright, let’s dissect this tragicomic saga of a Steam profile and its compatibility with Schedule I, a game that probably exists solely to mock the concept of free time. First off, Marvel Rivals devoured 3k+ minutes of this user’s life, yet their achievement list reads like a participation trophy case from a daycare soccer league. Nine whole achievements? In a live-service superhero circus designed to addict lobotomized pigeons? Bravo. This is the gaming equivalent of ordering a five-course meal and licking the napkin. Schedule I, with its alleged 'innovative mechanics,' demands strategic patience and a willingness to read tutorials longer than a Terms of Service agreement—traits utterly absent here. The user’s FragPunk and Split Fiction playtimes (16 and 15 minutes, respectively) scream 'I refunded these before the Steam client finished syncing.' Dreams of Aether? Zero minutes. Zero. This isn’t a backlog; it’s a graveyard for impulse buys. Schedule I’s difficulty curve? Imagine Dark Souls meets Excel spreadsheets. Our hero here, though, struggles to unlock 'God of Treachery' in a game where the final boss is a loot box. The narrative depth of Schedule I? It’s probably a Kafkaesque hellscape of bureaucratic satire, but our protagonist’s idea of 'lore' is skipping cutscenes to spam emotes in Marvel Rivals. The pricing? Schedule I’s $40 tag is a steal compared to the $200 they’ve dumped on Marvel’s cosmetic DLC alone. Verdict: This user would rage-quit Schedule I faster than you can say 'achievement unlocked: basic literacy.'
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Alright, let’s dive into this trainwreck. So, you want to know if Schedule I is for you? Based on your Steam library—which currently looks like a graveyard for games you installed just to flex your internet speed—let’s pretend we’re doing science here. Schedule I, whatever the hell that is (probably another indie roguelike with pixel art and a 'deep' lore no one asked for), demands a specific breed of masochism. You’ve got Counter-Strike 2 and Touhou Big Big Battle, both with playtimes shorter than a TikTok attention span. CS2’s tactical shooter mechanics? Irrelevant. Touhou’s bullet-hell chaos? Closer, but let’s be real—you’ve never survived long enough to see a boss’s second phase. Schedule I’s 'innovative' difficulty curve (read: poorly balanced grindfest) would eat you alive. Your achievement list? Cuter than a puppy wearing socks—zero unlocked. Schedule I’s 'quirky' achievements (e.g., 'Touch Grass: Go Outside for 24h') would remain as mythical as your motivation to finish a game. The game’s 'unique' mechanics? Imagine a spreadsheet simulator cosplaying as a roguelike, demanding the patience of a Buddhist monk. You, though? You’d rage-quit faster than a Dark Souls streamer facing a skeleton. The 'story'? A pretentious haiku written by a dev who thinks 'ambiguity' substitutes for personality. You’d skip the dialogue faster than your Steam refund requests. Price-wise, it’s $20 for a game that’ll collect dust in your library next to CS2—a perfect match, really. But hey, at least you’ll earn the 'Refund Messiah' badge for effort.
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Schedule I drugs, substances, or chemicals are defined as drugs with no currently accepted medical use and a high potential for abuse.
- The Drug Enforcement Administration
You're a small-time drug dealer rolling into a fresh town with no cash, no product and no connections. Build your drug empire from the ground up in the grungy west-coast city of Hyland Point. Contend against intensifying law enforcement and deadly cartel competitors to expand your empire and reach the peak of the underworld.
Produce a range of drugs to satisfy your customers, each one with it's own unique production process. Discover special recipes to create new drug variants with special properties.
Walk, skate or drive throughout Hyland Point to get product into the hands of customers. Hire dealers to handle distribution for you.
Purchase new properties and hire employees to expand the scope and scale of your operations. Work with suppliers to build a fully automated production and distribution chain.
This is a dangerous line of work - you'll have to contend with increasing law enforcement, as well as deadly cartel competitors. Fight with fists, melee weapons or firearms.
A growing empire needs skilled management. Reach new heights in co-op multiplayer.



System Requirements
Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit)
Processor: 3GHz 4-Core or similar
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 or Radeon RX 580
Storage: 8 GB available space
Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit)
Processor: 3.5GHz 6-Core or similar
Memory: 16 GB RAM
Graphics: GeForce GTX 3060 or Radeon RX 6700
Storage: 8 GB available space